idek man i just like aus
Jan. 5th, 2024 12:26 amIt happens while she and Zerxus are working on the ring that's supposed to let people hear John while he's... cohabitating. It's an accident, her grip slips on one of the magical components the Admiral provided, and when it smashes into the table and onto the sand from Lake Hali, there's one awful moment where Willa thinks she's ruined the whole thing.
And then there's a concussive flash of light and a corkscrew of shapes and colors and silence, pure and ringing and endless--
It's strange to feel herself passing through worlds like a cartoon character smashing through walls, like she's leaving little Willa-shaped holes every time she slams through a barrier between one place and the next. She can't tell if she's falling, or flying backwards, or up, or sideways, or maybe even standing still while the worlds rip themselves past around her. She doesn't know. She can't tell. She's totally going to throw up.
And then it stops.
It stops, and she's standing at the base of a strange and beautiful tree, with the black sand from the table dribbling down around its roots and then... disappearing like it was never there at all.
Willa backs up, dizzy, and falls on her ass, staring up at the tree and trying to get her head to stop spinning. The room she's in is... insane. Beautiful, stunningly beautiful, but it's the kind of beautiful she never imagined being in the middle of. A stone chamber, massive and glowing with runes, holding two mighty arcane engines with large-bladed fins circling around glowing blue amethyst orbs crackling with light.
There are stained glass windows with an image of a flying city, and as sound starts to slowly fill the world again, she can hear the soft rustle of the tree's dark leaves, almost like the plant is talking to itself.
Willa groans, rubbing the heels of her palms against her eyes. She's not focused enough yet to panic.
"What the heck was that."
And then there's a concussive flash of light and a corkscrew of shapes and colors and silence, pure and ringing and endless--
It's strange to feel herself passing through worlds like a cartoon character smashing through walls, like she's leaving little Willa-shaped holes every time she slams through a barrier between one place and the next. She can't tell if she's falling, or flying backwards, or up, or sideways, or maybe even standing still while the worlds rip themselves past around her. She doesn't know. She can't tell. She's totally going to throw up.
And then it stops.
It stops, and she's standing at the base of a strange and beautiful tree, with the black sand from the table dribbling down around its roots and then... disappearing like it was never there at all.
Willa backs up, dizzy, and falls on her ass, staring up at the tree and trying to get her head to stop spinning. The room she's in is... insane. Beautiful, stunningly beautiful, but it's the kind of beautiful she never imagined being in the middle of. A stone chamber, massive and glowing with runes, holding two mighty arcane engines with large-bladed fins circling around glowing blue amethyst orbs crackling with light.
There are stained glass windows with an image of a flying city, and as sound starts to slowly fill the world again, she can hear the soft rustle of the tree's dark leaves, almost like the plant is talking to itself.
Willa groans, rubbing the heels of her palms against her eyes. She's not focused enough yet to panic.
"What the heck was that."
TLV Application;
Aug. 24th, 2023 03:43 pmUser Name/Nick: Jae
User DW: N/A; greenzone
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: plurk is researchboner, PM to character journal also works
Other Characters Currently In-Game: Neal Caffrey, Hera "Unit 214" Hephaestus
Character Name: Willa Givens
Series: Justified: City Primeval
Age: 15
Age Justification:
One of her big bones of contention with her dad is the way she feels he refuses to let her into his life. It's a constant frustration that she doesn't understand. He wants to keep her safe, not exposing her to the darkness of his own life and experiences, but it means keeping her ignorant, and she's as tenacious as her father when it comes to figuring things out, knowing things. Coming to the barge and handling its chaos could be a crucial test and demonstration of her resilience, both as a personal character growth arc--coming to understand what her dad has been protecting her from, and why--and also giving Raylan the potential chance to see that she can handle the things he doesn't want to share. (Stated with permission from Arma, his player.)
From When?: End of Episode 3 (Backstabbers, aired July 25th)
Warden Justification:
Willa does have the capacity to help an inmate achieve graduation. She's young, but she's smart, and--whether through osmosis or otherwise--she has a strong sense to justice from her dad. She's not afraid to challenge the ideas and opinions of adults, or to take risks to help people she cares about. Or make them quietly suffer for their sins. (See: Ordering 'the dumbest drink on the menu' for the woman Raylan was crushing on at a restaurant. Which was both an assist AND a punishment.)
She also cares. A lot. She's a teenager, she can be a massive brat, but she cares intensely about the people she surrounds herself with, and would invest everything in helping her inmate.
Item: Her phone
Abilities/Powers: Teenage Sarcasm
Wardening Strategies and Philosophies:
At first, she's going to be a little scattered and a lot awestruck. What fifteen-year-old doesn't on some level want to have a magical adventure in another world/other worlds? She probably won't take anything as seriously as she should immediately, but that will change fast when shit gets real. She's been drilled her whole life by her dad around what to do in certain emergency situations, even though her mom hates that he does it. She's never experienced a real emergency, but she has a good head on her shoulders and a lot of common sense, when she's not too busy being A Teenager.
In terms of her position as warden, she'll probably look at it like a cross between being a cop and a baby sitter, or an au pair for psychopaths, which... I can't argue is pretty accurate. She won't believe she's on the Barge to make anyone pay for past mistakes, but will absolutely hold them accountable for the ones they make now.
Her approach to wardening will might be... unique, based on her opinion of fitting punishments alone. I could very easily see her trying to find her inmate's buttons and primary annoyances and pushing them until they react and she can use that reaction as an object lesson. She's also--though her dad would disagree--patient when it comes to people who are actually trying, and the more her inmate invests, the more encouraging she'll be. She is a good listener, and is part of a generation that takes mental health and communication a lot more seriously than some of its predecessors. Even if the 'communication' part is sometimes a lot of nuanceless screaming on the internet. She is still fifteen.
Her weaknesses as a warden will come primarily from her overall lack of life experience. It's hard, sometimes impossible, for her to see someone else's point when she's decided they're wrong. She can be stubborn and pigheaded and refuse to budge when compromise might be a better solution. She'll be intimidated the first time she encounters real violence on board, but once she's had a chance to process it, will come out much more capable of handling those kinds of crises and their fallout.
She wouldn't do well with someone ultraviolent, not unless they have moral qualms about harming children. A through-and-through sociopath is probably beyond her ability to reach with the level of life experience she has.
That said, she would do well with inmates who would react better to a kid's influence than an adult's. Inmates who either would be more comfortable with a youngster or less threatened by one. As mentioned, she's unintimidated by the idea of calling out people older than her, keeping calm and seemingly even-tempered while fighting with Raylan after she sees him beat a suspect who used Willa to get under his skin. Even being the sole kid in a room full of cops on high alert, she doesn't hesitate to make her feelings known, demanding attention and respect whether the adults around her feel like they should have to give it or not. She even sometimes aims to deliberately provoke in order to get honesty from people. She's fine with demanding explanations until she gets the truth, or at least a reason for avoiding the truth that satisfies her.
Deal: Raylan letting her be a genuine part of his life.
History: Link!
Sample Network Entry: Link
Sample RP: Link
Special Notes:

User DW: N/A; greenzone
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: plurk is researchboner, PM to character journal also works
Other Characters Currently In-Game: Neal Caffrey, Hera "Unit 214" Hephaestus
Character Name: Willa Givens
Series: Justified: City Primeval
Age: 15
Age Justification:
One of her big bones of contention with her dad is the way she feels he refuses to let her into his life. It's a constant frustration that she doesn't understand. He wants to keep her safe, not exposing her to the darkness of his own life and experiences, but it means keeping her ignorant, and she's as tenacious as her father when it comes to figuring things out, knowing things. Coming to the barge and handling its chaos could be a crucial test and demonstration of her resilience, both as a personal character growth arc--coming to understand what her dad has been protecting her from, and why--and also giving Raylan the potential chance to see that she can handle the things he doesn't want to share. (Stated with permission from Arma, his player.)
From When?: End of Episode 3 (Backstabbers, aired July 25th)
Warden Justification:
Willa does have the capacity to help an inmate achieve graduation. She's young, but she's smart, and--whether through osmosis or otherwise--she has a strong sense to justice from her dad. She's not afraid to challenge the ideas and opinions of adults, or to take risks to help people she cares about. Or make them quietly suffer for their sins. (See: Ordering 'the dumbest drink on the menu' for the woman Raylan was crushing on at a restaurant. Which was both an assist AND a punishment.)
She also cares. A lot. She's a teenager, she can be a massive brat, but she cares intensely about the people she surrounds herself with, and would invest everything in helping her inmate.
Item: Her phone
Abilities/Powers: Teenage Sarcasm
Wardening Strategies and Philosophies:
At first, she's going to be a little scattered and a lot awestruck. What fifteen-year-old doesn't on some level want to have a magical adventure in another world/other worlds? She probably won't take anything as seriously as she should immediately, but that will change fast when shit gets real. She's been drilled her whole life by her dad around what to do in certain emergency situations, even though her mom hates that he does it. She's never experienced a real emergency, but she has a good head on her shoulders and a lot of common sense, when she's not too busy being A Teenager.
In terms of her position as warden, she'll probably look at it like a cross between being a cop and a baby sitter, or an au pair for psychopaths, which... I can't argue is pretty accurate. She won't believe she's on the Barge to make anyone pay for past mistakes, but will absolutely hold them accountable for the ones they make now.
Her approach to wardening will might be... unique, based on her opinion of fitting punishments alone. I could very easily see her trying to find her inmate's buttons and primary annoyances and pushing them until they react and she can use that reaction as an object lesson. She's also--though her dad would disagree--patient when it comes to people who are actually trying, and the more her inmate invests, the more encouraging she'll be. She is a good listener, and is part of a generation that takes mental health and communication a lot more seriously than some of its predecessors. Even if the 'communication' part is sometimes a lot of nuanceless screaming on the internet. She is still fifteen.
Her weaknesses as a warden will come primarily from her overall lack of life experience. It's hard, sometimes impossible, for her to see someone else's point when she's decided they're wrong. She can be stubborn and pigheaded and refuse to budge when compromise might be a better solution. She'll be intimidated the first time she encounters real violence on board, but once she's had a chance to process it, will come out much more capable of handling those kinds of crises and their fallout.
She wouldn't do well with someone ultraviolent, not unless they have moral qualms about harming children. A through-and-through sociopath is probably beyond her ability to reach with the level of life experience she has.
That said, she would do well with inmates who would react better to a kid's influence than an adult's. Inmates who either would be more comfortable with a youngster or less threatened by one. As mentioned, she's unintimidated by the idea of calling out people older than her, keeping calm and seemingly even-tempered while fighting with Raylan after she sees him beat a suspect who used Willa to get under his skin. Even being the sole kid in a room full of cops on high alert, she doesn't hesitate to make her feelings known, demanding attention and respect whether the adults around her feel like they should have to give it or not. She even sometimes aims to deliberately provoke in order to get honesty from people. She's fine with demanding explanations until she gets the truth, or at least a reason for avoiding the truth that satisfies her.
Deal: Raylan letting her be a genuine part of his life.
History: Link!
Sample Network Entry: Link
Sample RP: Link
Special Notes:



